

* Fixed crashing when starting a new game after a game has already started with CLEO scripts installed * Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs) * Fixed parameters being passed to script local storage instead of mission local storage through 0A94 * Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space * Fixed 0AAA only returning custom scripts * Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage NTAuthority and LINK/2012 for help with CLEO 4.3. Mfisto - for alpha testing of the CLEO 4 library, advice and support listener) - for great work in researching GTA games. Information about changes in version 4.3 and a more detailed description of CLEO features can be found in the readme files that come with the library. The developers are not affiliated with Take 2 Interactive or Rockstar Games and are not responsible for any negative consequences that may arise from the use of this product or any other products distributed with the library.

The development of CLEO 4 started Alien, now Deji. The author and original developer of the CLEO library is Seemann. At the same time, in the vast majority of cases, CLEO 3 scripts work with CLEO 4 without any problems, and the use of compatibility mode is not required. CLEO 4.3 will work with such scripts in a special mode, which includes changing the behavior of some script commands. To do this, change the script file extension (usually '.cs') to '.cs3'. In very rare cases, some scripts written for CLEO 3 may not work with CLEO 4. bass.dll (library for working with audio)Īll plugins are optional, but their functionality can be used by various CLEO scripts.ĬLEO 4 for San Andreas requires BASS.dll version 2.4 installed to play sound files, which can be downloaded from official website of Un4seen Developments Ltd.ĬLEO is constantly improving and expanding over time. cleoIntOperations.cleo (plugin for working with integers at the bit level) cleoFileSystemOperations.cleo (file plugin) cleo (CLEO folder where all scripts and plugins are copied) Other game files are not replaced, but the following files and folders are added:

ASI Loader replaces one of the original game files 'vorbisFile.dll' with its own, so make sure you make a copy of this file.
#Gta san andreas cleo 4 install
To install the library, run the installer and follow its instructions.ĬLEO 4.3 supports three versions of GTA San Andreas: 1.0, 1.01, 3.0 (steam).ĬLEO requires the installation of ASI Loader, which comes with the library. A list of available plugins can be found at this page.ĬLEO 4 is distributed as an automatic installer. Plugins are installed and removed in the same way as scripts. Three examples of such plugins can be found in the library starter kit. In case of successful loading, the plugin starts working and performs the functions for which it was written.ĬLEO 4 allows you to create new opcodes using the CLEO SDK source codes. When launched, the CLEO library looks for files with the given extension in the CLEO folder and tries to load them. To evaluate new achievements and use them in your scripts, install the latest version of the CLEO 4 library.ĬLEO plugins are regular DLL files, but with the extension. For questions about the performance of a particular script, please contact its author.ĬLEO 4 adds 100 new script commands to the game that allow you to work with external files, change data in the game's memory, call game functions with your own parameters, and much more. Although the CLEO library itself should work with different versions of the game, individual scripts may have their own limitations and requirements for game files. To remove the script from the game - delete the corresponding file.Īll scripts are written by game fans and are not related to CLEO developers. The script will start working after the start of the game. All that is required to add such a script to the game is to place it in the CLEO folder. When using CLEO, new scripts written in Sanny Builder or other script editor can be added to the game without having to start a new game.
